gtspins — By the end of 2025, 1.2 billion people worldwide were streaming games on their phones. That figure grew to 1.4 billion in 2026, a 16 % jump that translates to roughly 280 million new daily active users on cloud‑based platforms.
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Mobile gaming is no longer a niche pastime; it is a daily rhythm for more than 45 million people in Britain. When I first noticed the shift, it was a simple fact: the average UK household now owns at least one device that can run a full‑featured game.


