gtspins — By the end of 2025, 1.2 billion people worldwide were streaming games on their phones. That figure grew to 1.4 billion in 2026, a 16 % jump that translates to roughly 280 million new daily active users on cloud‑based platforms.
gtspins — By the end of 2025, 1.2 billion people worldwide were streaming games on their phones. That figure grew to 1.4 billion in 2026, a 16 % jump that translates to roughly 280 million new daily active users on cloud‑based platforms.